Player's Manual
Beacon's Edge » Devlog
'Esc' \ 'Escape' to pauses the game and access audio controls.
How to Play
- 'Click' on the crank in the middle of the screen to increase your power bar.
- You must keep your power bar from hitting 0, or suffer material consequences.
- Lose common and uncommon inventory. (See Loot Table below)
- Retain Rare and Epic inventory.
- Retain all active upgrades.
- Tasks cost materials and time. (See Crafting Key below)
- You cannot crank while a task is in progress.
- A canceled still costs materials, use your time wisely.
Journal
- Located to the left of the crank, and above the power bar.
- 'Click' to open journal.
- Opening the journal pauses the game.
- Contains session stats like max battery power, time alive, # of cranks, # of upgrades.
- Lore/Story content is added as the player earns the rarest loot items - Keep an eye out for entries from your lightkeeper.
Trading
- Every 2.5 minutes the player will be visited by a mysterious merchant ship.
- The merchant ship is only available for 30 seconds at a time.
- A bell will ring and appear to the right of the crank, and above the power bar.
- 'Click' on the bell to open the trade menu.
- Opening the trade menu pauses the game.
- Trade menu and game resume automatically when the merchant ship departs.
- The player can trade lower rarity materials for higher rarity materials.
- 15 Common materials for 1 Rare material. (Price increases per purchase)
- 5 Uncommon materials for 1 Rare material. (Price increases per purchase)
- 15 Rare materials for 1 Epic material. (Price increases per purchase)
- Materials are removed from inventory relative to proportion of inventory.
- IE: The player has 40 gears, and 50 batteries, and opts to trade 15 materials for a Rare item. 7 gears and 8 batteries are deducted from the players inventory.
Tips & Strategy
- Early game:
- Battery capacity is a priority. More battery capacity means more time for better upgrades.
- Mid game:
- Flywheels, Fledglings, and Séances are priority. Automation is nearing. Flywheels really amplify the power of Séances.
- Late game:
- Are you still cranking? Hopefully you're just enjoying the spooky vibes and your murder of crows while waiting for another mushroom to exhaust your horde of scavenged goods.
- If things are moving too slowly for you, start trading up materials and prepare for prestige!
Loot Table
Category | Base Scavenge Rate | Items |
Common | 85% | Gear, Oil, Copper Wire, Battery(most likely) |
Uncommon | 10% | Pulley, Flywheel |
Rare | 4% | Fledgling, Mushroom, Spectral Residue |
Epic | 1% | Dawn Shard |
Crafting Key
Upgrade | Material cost | Time Cost (Seconds) | What it does |
Improve Crank | 1 gear, 1 oil | (1 + current upgrade level) * 2 (starts at 2) | +1 second added to battery per crank |
Improve Battery Capacity | 2 battery, 1 copper wire | 20% of max battery capacity (starts at 2) | +10% to battery capacity |
Add Flywheel | 1 flywheel, 1 pulley | (10 * current upgrade level) + 10 (starts at 10) | +2 to maximum crank momentum +1 to crank momentum per crank |
Train Fledgling | 1 fledgling | (10 * current upgrade level) + 10 (starts at 10) | +1 auto scavenge / 45 sec |
Eat Mushroom | 1 mushroom | 5 seconds | For 30 seconds, all upgrades cost 5 seconds |
Crank Séance | 1 spectral residue | (60 * current upgrade level) + 60 (starts at 60) | +1 auto crank / 45 sec |
Prestige | Prestige Level + 3 dawn shards | 240 seconds | Return to main menu +3 starting dawn shards +1 starting fledglings 1 starting mushroom (all time) -1 second scavenge cost +2% drop rate of dawn shards -2% drop rate of common items |
Get Beacon's Edge
Beacon's Edge
Story driven atmospheric crafting incremental - A lightkeeper stuck on an island during a storm without power or relief.
Status | In development |
Author | mrnlk |
Genre | Survival |
Tags | 2D, Atmospheric, Creepy, Godot, Incremental, Music, Pixel Art, Singleplayer, Story Rich, Survival Horror |
More posts
- Hotfix: Game Balance4 days ago
- Beacon's Edge 2.0 is live!5 days ago
- Day 7 - Hot fixes7 days ago
- Major UI and Pace of Play Updates8 days ago
- Day 4: UI Remodel & Quality of life changes10 days ago
- Day 3 - Growth, fixes, and features, oh my!11 days ago
- Day 2 - Hot Fix: Failure works as intended again12 days ago
- Day 2 - Fixes & Updates12 days ago
- Day 1 - Hot fixes: Prestige & Failure13 days ago
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