Player's Manual



'Esc' \ 'Escape' to pauses the game and access audio controls.

How to Play

  •  'Click' on the crank in the middle of the screen to increase your power bar.
  • You must keep your power bar from hitting 0, or suffer material consequences. 
    • Lose common and uncommon inventory. (See Loot Table below)
    • Retain Rare and Epic inventory.
    • Retain all active upgrades.
  • Tasks cost materials and time. (See Crafting Key below)
  • You cannot crank while a task is in progress. 
  • A canceled still costs materials, use your time wisely.


Journal

  • Located to the left of the crank, and above the power bar. 
  • 'Click' to open journal.
  • Opening the journal pauses the game.
  • Contains session stats like max battery power, time alive, # of cranks, # of upgrades.
  • Lore/Story content is added as the player earns the rarest loot items - Keep an eye out for entries from your lightkeeper. 

Trading

  • Every 2.5 minutes the player will be visited by a mysterious merchant ship.
  • The merchant ship is only available for 30 seconds at a time.
  • A bell will ring and appear to the right of the crank, and above the power bar.
  • 'Click' on the bell to open the trade menu.
  • Opening the trade menu pauses the game. 
    • Trade menu and game resume automatically when the merchant ship departs.
  • The player can trade lower rarity materials for higher rarity materials.
    • 15 Common materials for 1 Rare material. (Price increases per purchase)
    • 5 Uncommon materials for 1 Rare material. (Price increases per purchase)
    • 15 Rare materials for 1 Epic material. (Price increases per purchase)
  • Materials are removed from inventory relative to proportion of inventory.
    • IE: The player has 40 gears, and 50 batteries, and opts to trade 15 materials for a Rare item. 7 gears and 8 batteries are deducted from the players inventory. 

Tips & Strategy

  • Early game:
    • Battery capacity is a priority. More battery capacity means more time for better upgrades.
  • Mid game:
    • Flywheels, Fledglings, and Séances are priority. Automation is nearing. Flywheels really amplify the power of Séances.
  • Late game:
    • Are you still cranking? Hopefully you're just enjoying the spooky vibes and your murder of crows while waiting for another mushroom to exhaust your horde of scavenged goods. 
    • If things are moving too slowly for you, start trading up materials and prepare for prestige!


Loot Table

CategoryBase Scavenge RateItems
Common85%Gear, Oil, Copper Wire, Battery(most likely)
Uncommon10%Pulley, Flywheel
Rare4%Fledgling, Mushroom, Spectral Residue
Epic1%Dawn Shard


Crafting Key

UpgradeMaterial costTime Cost (Seconds)What it does
Improve Crank1 gear, 1 oil(1 + current upgrade level) * 2
(starts at 2)
+1 second added to battery per crank
Improve Battery Capacity2 battery, 1 copper wire20% of max battery capacity
(starts at 2)
+10% to battery capacity
Add Flywheel1 flywheel, 1 pulley(10 * current upgrade level) + 10
(starts at 10)
+2 to maximum crank momentum
+1  to crank momentum per crank
Train Fledgling1 fledgling(10 * current upgrade level) + 10
(starts at 10)
+1 auto scavenge / 45 sec
Eat Mushroom1 mushroom5 secondsFor 30 seconds, all upgrades cost 5 seconds
Crank Séance1 spectral residue(60 * current upgrade level) + 60
(starts at 60)
+1 auto crank / 45 sec
PrestigePrestige Level + 3 dawn shards240 secondsReturn to main menu
+3 starting dawn shards 
+1 starting fledglings
1 starting mushroom (all time)
-1 second scavenge cost
+2% drop rate of dawn shards
-2% drop rate of common items

Get Beacon's Edge

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