Day 3 - Growth, fixes, and features, oh my!
Beacon's Edge » Devlog
Beacon's Edge is getting so much more attention than I ever expected. What was meant to be an educational project shared with family and friend is about to reach 2000 plays, with a 4x on traffic in the last 12 hours. This has been a very exciting and challenging experience, I'm so grateful! To no ones surprise, the day revealed a lot of bugs that need squashing and so much opportunity for improvement and growth. Thank you to everyone who is trying my game and providing feedback. You all rock!
Changes/Fixes:
- Increases starting battery capacity to 15, enabling users to immediately apply Fledgling and Flywheel upgrades if obtained
- Adds ability to cancel tasks. Canceled tasks will still remove the material cost from inventory.
- Adds ability to mute audio in pause menu
- Updates failure to prevent dawn shard loss
- Fixes a minor bug preventing dialogue from looping as expected
Files
web_export_v1.0.7.zip 29 MB
4 days ago
Beacon's Edge
Story driven atmospheric crafting idler about a lightkeeper stuck on an island during a storm without power or relief.
Status | In development |
Author | mrnlk |
Genre | Survival |
Tags | 2D, Atmospheric, Creepy, Godot, Incremental, Music, Pixel Art, Singleplayer, Story Rich, Survival Horror |
More posts
- Day 7 - Hot fixes14 hours ago
- Major UI and Pace of Play Updates1 day ago
- Day 4: UI Remodel & Quality of life changes3 days ago
- Day 2 - Hot Fix: Failure works as intended again5 days ago
- Day 2 - Fixes & Updates5 days ago
- Player's Manual - Spoilers Inside6 days ago
- Day 1 - Hot fixes: Prestige & Failure6 days ago
- Day 0 - Hot Fixes6 days ago
- Beacon's Edge is live!7 days ago
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