Hotfix: Game Balance
Beacon's Edge » Devlog


Hey there!
I've received some feedback that the updates made the pace of game a little too quick. I expected I would need to make some adjustments after the most recent update, here's the first one!
Changes:
- Mushrooms no longer impact prestige cost.
- Rare trade menu item base cost is now 15, increasing by 15 per purchase.
- Prestige only adjusts common/epic drop rates by 2% instead of %5. (Last prestige could have a 10% drop rate for epic items, making the game too easy)
Please let me know how these updates impact your experience. Expect more tweaks as feedback comes in. Thank you!
Files
beacons_edge_windows_2.0.2.zip 50 MB
82 days ago
web_export_v2.0.2.zip Play in browser
82 days ago
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Beacon's Edge
Story driven atmospheric crafting incremental - A lightkeeper stuck on an island during a storm without power or relief.
Status | In development |
Author | mrnlk |
Genre | Survival |
Tags | 2D, Atmospheric, Creepy, Godot, Incremental, Music, Pixel Art, Singleplayer, Story Rich, Survival Horror |
More posts
- Beacon's Edge 2.0 is live!82 days ago
- Day 7 - Hot fixes84 days ago
- Major UI and Pace of Play Updates85 days ago
- Day 4: UI Remodel & Quality of life changes87 days ago
- Day 3 - Growth, fixes, and features, oh my!89 days ago
- Day 2 - Hot Fix: Failure works as intended again89 days ago
- Day 2 - Fixes & Updates89 days ago
- Player's Manual90 days ago
- Day 1 - Hot fixes: Prestige & Failure90 days ago
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