Hotfix: Game Balance
Beacon's Edge » Devlog


Hey there!
I've received some feedback that the updates made the pace of game a little too quick. I expected I would need to make some adjustments after the most recent update, here's the first one!
Changes:
- Mushrooms no longer impact prestige cost.
- Rare trade menu item base cost is now 15, increasing by 15 per purchase.
- Prestige only adjusts common/epic drop rates by 2% instead of %5. (Last prestige could have a 10% drop rate for epic items, making the game too easy)
Please let me know how these updates impact your experience. Expect more tweaks as feedback comes in. Thank you!
Files
beacons_edge_windows_2.0.2.zip 50 MB
Jan 23, 2025
web_export_v2.0.2.zip Play in browser
Jan 23, 2025
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Beacon's Edge
Story driven atmospheric crafting incremental - A lightkeeper stuck on an island during a storm without power or relief.
Status | In development |
Author | mrnlk |
Genre | Survival |
Tags | 2D, Atmospheric, Creepy, Godot, Incremental, Music, Pixel Art, Singleplayer, Story Rich, Survival Horror |
More posts
- Beacon's Edge 2.0 is live!Jan 22, 2025
- Day 7 - Hot fixesJan 20, 2025
- Major UI and Pace of Play UpdatesJan 19, 2025
- Day 4: UI Remodel & Quality of life changesJan 17, 2025
- Day 3 - Growth, fixes, and features, oh my!Jan 16, 2025
- Day 2 - Hot Fix: Failure works as intended againJan 15, 2025
- Day 2 - Fixes & UpdatesJan 15, 2025
- Player's ManualJan 15, 2025
- Day 1 - Hot fixes: Prestige & FailureJan 14, 2025
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