Player's Manual - Spoilers Inside
Beacon's Edge » Devlog
Beacon's Edge leaves a lot for the player to discover. While this respects your intelligence, can amplify mystery, and rewards players, it can also create frustration, confusion, and be a barrier to mastery.
This post should act as a FAQ and players manual for those who want a deeper understanding of the game mechanics. What is seen cannot be unseen, please turn back if you want to preserve your experience.
Tips and Strategy
- 'Esc' \ 'Escape' key pauses the game and offers audio controls.
- Hover on top bar materials for name and upgrade hints
- Failure to keep the battery on will result in a loss of common and uncommon inventory, but preserves high value inventory and active upgrades.
- A canceled task still costs material. Upgrade wisely!
- Early game:
- Battery capacity is a priority. More battery capacity means more time for better upgrades.
- Mid game:
- Flywheels, Fledglings, and Crank Séances are priority. Automation is nearing. Flywheels really amplify the power of Crank Séances
- Late game:
- Are you still cranking? Hopefully you're just enjoying the spooky vibes and your murder of crows while waiting for another mushroom to exhaust your horde of scavenged goods. Prestige is nearing.
Loot Table
Category | Base Scavenge Rate | Items |
Common | 85% | Gear, Oil, Copper Wire, Battery(most likely) |
Uncommon | 10% | Pulley, Flywheel |
Rare | 4% | Fledgling, Mushroom, Spectral Residue |
Epic | 1% | Dawn Shard |
Crafting Key
Upgrade | Material cost | Time Cost (Seconds) | What it does |
Improve Crank | 1 gear, 1 oil | (1 + current upgrade level) * 2 (starts at 2) | +1 second added to battery per crank |
Improve Battery Capacity | 2 battery, 1 copper wire | 20% of max battery capacity (starts at 2) | +10% to battery capacity |
Add Flywheel | 1 flywheel, 1 pulley | (10 * current upgrade level) + 10 (starts at 10) | +2 to maximum crank momentum +1 to crank momentum per crank |
Train Fledgling | 1 fledgling | (10 * current upgrade level) + 10 (starts at 10) | +1 auto scavenge / minute |
Eat Mushroom | 1 mushroom | 5 seconds | For 30 seconds, all upgrades cost 5 seconds |
Crank Séance | 1 spectral residue | (120 * current upgrade level) + 120 (starts at 120) | +1 auto crank / minute |
Prestige | Prestige Level + 3 dawn shards | 360 seconds | Return to main menu +3 starting dawn shards +1 starting fledglings 1 starting mushroom (all time) -1 second scavenge cost +5% drop rate of dawn shards -5% drop rate of common items |
Beacon's Edge
Story driven atmospheric crafting idler about a lightkeeper stuck on an island during a storm without power or relief.
Status | In development |
Author | mrnlk |
Genre | Survival |
Tags | 2D, Atmospheric, Creepy, Godot, Incremental, Music, Pixel Art, Singleplayer, Story Rich, Survival Horror |
More posts
- Day 7 - Hot fixes2 days ago
- Major UI and Pace of Play Updates2 days ago
- Day 4: UI Remodel & Quality of life changes4 days ago
- Day 3 - Growth, fixes, and features, oh my!6 days ago
- Day 2 - Hot Fix: Failure works as intended again6 days ago
- Day 2 - Fixes & Updates6 days ago
- Day 1 - Hot fixes: Prestige & Failure7 days ago
- Day 0 - Hot Fixes8 days ago
- Beacon's Edge is live!8 days ago
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